My most ambitious project, using the Gameplay Ability System (GAS), it is a top-down RPG style game supporting CO-OP.
Fully functional Multiplayer Shooter over Steam as a listen server with Lag Compensation techniques applied.
A complex and feature complete grid inventory system packaged as a plugin to be easily added to other projects.
A more complex shooter with a wide range of features, from weapon Data Tables to item pickups, AI, gunplay, responsive controls etc.
The basis for a hack&slash / adventure game featuring melee combat, a stamina system and basic AI and item pickups.
My first attempt at creating a shooter game. It features very basic gunplay and AI.
This is the first and only project I fully created with Blueprints instead of C++. It’s an isometric shooter where you have to defend against waves of enemies.
AR Museum experience showcasing the ship Liberte situated at the headquarters of Wagenborg in Delfzijl, Netherlands.
An adventure game where the player needs to learn an alien language in order to progress with the ability to switch between AR and VR.
VR prototype experimenting with haptic feedback in order to create accessibility options for the visually impaired.