My Work
All of the following projects have only been developed by myself,
With the exception of the assets used, which are all free assets.
My most ambitious project, a shooter with a wide range of features, from weapon Data Tables to item pickups, AI, gunplay, responsive controls etc.
The basis for a hack&slash / adventure game featuring melee combat, a stamina system and basic AI and item pickups.
This is the first and only project I fully created with Blueprints instead of C++. It’s an isometric shooter where you have to defend against waves of enemies.