Blaster
Overview
- Multiplayer via Steam
- Replication
- Client-side Prediction
- Server-side Rewind
- Multiple types of Weapons
- Powerups
- Multiple Game Modes
Technical Details
- Engine: Unreal Engine 5
- Role: Solo Developer
- Genre: Shooter
- Platform: PC
Features
This is a complete Multiplayer Shooter game, capable of creating and joining game sessions and connecting many players across the internet via Steam.
Implemented lag compensation techniques such as Client-Side Prediction and Server-Side Rewind, which in this case stores the location of a player's hitboxes for a given amount of time, information which can then in turn be used in high lag scenarios.
Many different types of weapons: Assault Rifles, Pistols, Submachine Guns, Rocket Launchers, Grenade Launchers, Sniper Rifles and throwing Grenades. Some are hit-scan, others are projectile based (for experimentation).
Different Game Modes: Deathmatch, Team Deathmatch or Capture the Flag.
Gallery



