Back to Projects

Blaster

Overview

  • Multiplayer via Steam
  • Replication
  • Client-side Prediction
  • Server-side Rewind
  • Multiple types of Weapons
  • Powerups
  • Multiple Game Modes

Technical Details

  • Engine: Unreal Engine 5
  • Role: Solo Developer
  • Genre: Shooter
  • Platform: PC

Features

This is a complete Multiplayer Shooter game, capable of creating and joining game sessions and connecting many players across the internet via Steam.


Implemented lag compensation techniques such as Client-Side Prediction and Server-Side Rewind, which in this case stores the location of a player's hitboxes for a given amount of time, information which can then in turn be used in high lag scenarios.


Many different types of weapons: Assault Rifles, Pistols, Submachine Guns, Rocket Launchers, Grenade Launchers, Sniper Rifles and throwing Grenades. Some are hit-scan, others are projectile based (for experimentation).


Different Game Modes: Deathmatch, Team Deathmatch or Capture the Flag.