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Windcaller

Overview

  • Melee Combat
  • Pickups
  • Equip Weapons
  • Sprint & Stamina System
  • Save & Load System
  • Level hazards

Technical Details

  • Engine: Unreal Engine 4
  • Role: Solo Developer
  • Genre: Action Adventure
  • Platform: PC

Features

My first "big" project, I experimented with many new gameplay mechanics as well as learning best practices in the process.


A traditional hack and slash game, it features melee combat, basic AI to fight, a stamina system and a save and load system among other things.


I learned how to better work with animations, VFX and sounds and building different gameplay systems that can interact with each other.